
To compare to other games both I and Chester know well, loot generation works very roughly like Might and Magic 6/7/8, but with significantly more depth. It's deeper than the systems used by any of Nethack, ADOM, or Dungeon Crawl Stone Soup (DCSS comes pretty close it's partly why it's relatively popular today). You need to progress quite a bit further to see it come into action. Reply DeleteĪngband, even in versions this old, has a sophisticated loot-generation system - which you are unlikely to see at all this early in the game. It's a very straightforward kind of challenging dungeon-crawling experience, and it doesn't pretend to be anything more than it is. I actually somewhat agree with you that Angband is a very "plain" roguelike, but I don't see that as quite as much of a bad thing.

As other commenters note, the challenge level of the game, and the kinds of strategic and tactical decisions you'll need to make, will change *drastically* as you get higher in character level and lower in dungeon level. It may be possible to change your display settings somehow to enable that for you, too, but I'm not sure. When I played this version, on the Mac, the display of the walls was slightly different-granite walls were represented by #, while quartz veins and magma intrusions (both easier to tunnel) were %. So if you get a "special" feeling, and don't find a monster pit, identify every item you find. In this version, *artifacts are lost forever* if you don't find them on your first try. A "special" feeling about a level indicates either an artifact, or, later on, a "monster pit". Again, apologies if you've already discovered this, but you should be able to (P)eruse the spellbooks to see what spells they have and what levels you can learn them at. You gain XP for the *first* time you cast each newly-learned spell. There are, in fact, several levels of "critical hits", which I think go from "good" all the way up through "excellent" to "*GREAT*". Rather than manually searching as you heal, if you haven't already found the option, let me recommend using (R)est-which, if you give * as the duration, should last until you are healed and then stop. It's (S) in roguelike mode I don't recall any of the non-roguelike keys offhand. If you want to search every step but not have to stop and press the button to do it, you should be able to turn on Search Mode (it will display "Searching" in the bottom-left, I think). Reply DeleteĪ few notes (some of which reiterate those from other commenters here): It turns off automatically if you spot another creature, so you have to constantly turn it back on, but otherwise the only penalty you pay is time (and thus hunger).Ĥ) Spoiler about the invisible creature: lbh'ir nyernql abgvprq gung fbzr rarzvrf ner pbyberq fbzr ybjre yriry zbafgref yvxr gur vpxl guvat pna or pyrne, juvpu zrnaf gurl ner uneq gb frr ohg lbh znl or noyr gb hfr gur ybbx naq gnetrg pbzznaqf ba gurz vs lbh xabj gurl'er gurer. I don't think there's a good way to tell, other than by acquiring the book and reading it to see what spell levels it contains.Ģ) When I originally played Angband, there was no such thing as "roguelike mode" - and people got into holy wars over which command system was "better", which is a dumb and pointless argument.ģ) There should be a "search all the time" mode you can activate, which is the equivalent of hitting Search every time you move. Just because that was the cheapest spellbook in the shop doesn't mean it was the "second" spellbook it might have been the "third". I'd better find the stairs.ġ) Shop inventories rotate frequently. Still, I can't get complacent, and wandering around for too long with only one meal is pretty complacent. Hunger is a longtime staple of roguelikes, but it is far less difficult here than in NetHack or especially Rogue the onset is slower, and it's generally easy to get back to town to buy more food. I grow "hungry" after a few such turns and eat one of my remaining rations. I s)earch in place for a few turns while my hit points regenerate. I'm just about to start trying random potions when the game announces that I feel better and the poison wears off.

I've lost 18 hit points and they're depleting by 1 per round. In the next round, it destroys one of my food rations. Suddenly a "blubbering icky thing" appears, represented by a white letter "i." It "crawls on me" and poisons me. There's a stairway down and two deposits of copper, which together are worth 42 gold pieces.
ANGBAND ITEM STATS FULL
It looks a bit like a hall full of pillars and alcoves. The room I end up in on Level 2 looks more "constructed" than randomly generated.
